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Emporia State University Educational Account

Archive-It Partner Since: Sep, 2014

Organization Type: Colleges & Universities

Organization URL: http://www.emporia.edu/slim/   

Description:

LI809 Introduction to Archives, Summer 2018

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The Unbroken Line - An exploration of female cartoonists since 1896

Archived since: Jul, 2017

Description:

In 1896, teenager Rose O’Neill published the first known work by a female cartoonist. Since that time women have been ever present in the world of comics: from art nouveau beauties of the 1920s, to the 1940s Miss Fury (the first female superhero), to the underground comics movement, to the unrestrained world of graphic novels. Today, the number of women cartoonists and comics creators is on the rise. However, to understand what the future holds for women in comics, we must conduct a review of the contributions women have made to cartoons and comics in the past. This collection is intended to provide viewers with a representative group of women cartoonists and comic artists over the last 120 years. Each woman, from Rose O'Neill to Alison Bechdel, is meant to represent her respective time period with the hope of showing how cartoons and comics have been influenced by relevant and unique women over the last century.

Subject:   Arts & Humanities Society & Culture Comics, Comic Books, Cartoonists, Artists

Video Game Culture

Archived since: Jul, 2017

Description:

With a rich history dating back to the 1940 World's Fair in New York City and the development of the gaming console in the 1970s, video games have evolved immensely ever since the idea came to fruition and their creation. Since the creation of video games, this has created a new cultural dynamic within the world of video gaming. The development and evolution of gaming technologies have grown over the course of time and has created new ways for humans to interact. Through these technological advancements and professional organization’s influence, communities of gamers and online play have created new means of social interaction and the emergence of video game culture. This collection gives the user a glimpse of video game culture, which consists the emergence of its own unique “subculture,” comprised of language, behaviors, and social norms. This collection highlights how professional organizations and the industry have built communities of gamers and shaped video game culture. This collection showcases the evolution and history of gaming and how video game culture has grown and emerged. Through detailed information and interactive websites, this collection gives the user an overview of video game culture and current trends surrounding it.

Subject:   Computers & Technology Society & Culture Video games, Video games and Culture

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