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Description: In this article, author H.B. Duran shows the true amount of money a professional e-sport gamers can make. The revenue of an e-sports player varies on skill level, and many other factors. While for some of the bigger e-sport's prize pools are in the millions, players who lose still need to make money, so these people turn to a live-streaming service called Twitch where they can gain subscribers for their channel for as little as $5 a month. Most of the time, the streamers get half of that. So for example, at 2,000 subscribers a month that's an extra $5,000 a month. That's just the tip of the iceberg on income for professional players.
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Subject: e-Sports
Creator: Anahi, Anthony, Charli, Cassie
Description: The author of the article Mai-Hanh Nguyen explains how in the growing industry of esports which is almost a billion dollar industry, there are plenty of job opportunities. Among the most obvious of them being an athlete and team managers, there are also the people who work as public relations, and those who brand apparel or gear for the respective teams to be sold. There are the people who plan venues for the professional matches to be played at. She then goes on to say how epSports is a growing industry and that there will be even more job opportunities in the future.
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Subject: e-Sports
Creator: Anahi, Anthony, Charli, Cassie
Description: In this article, author Alex Knapp goes into great detail for investors on things to do before investing in eSports or any eSports team, and compares it to making investments in actual sports teams as both are unpredictable and "volatile" during competition. Investors are told to look into how the teams make their money, how teams are structured, and if the players are willing to play by set rules or contracts. In Aurangzeb Durrani's article on match fixing in esports, he points out how just like any other sport people will throw competitive matches for money, this highlights how even in fledgeling sports people will still find ways to make money through illicit means. What this meant for the world of esports is that there had to be actions taken by companies to punish those responsible and prevent it from happening as much as possible. Companies like Valve have permanently banned players that were caught fixing matches from esports for the rest of their lives in an attempt to ward off future attempts by players to fix matches. In Aurangzeb Durrani's article on match fixing in esports, he points out how just like any other sport people will throw competitive matches for money, this highlights how even in fledgeling sports people will still find ways to make money through illicit means. What this meant for the world of esports is that there had to be actions taken by companies to punish those responsible and prevent it from happening as much as possible. Companies like Valve have permanently banned players that were caught fixing matches from esports for the rest of their lives in an attempt to ward off future attempts by players to fix matches. In Aurangzeb Durrani's article on match fixing in esports, he points out how just like any other sport people will throw competitive matches for money, this highlights how even in fledgeling sports people will still find ways to make money through illicit means. What this meant for the world of esports is that there had to be actions taken by companies to punish those responsible and prevent it from happening as much as possible. Companies like Valve have permanently banned players that were caught fixing matches from esports for the rest of their lives in an attempt to ward off future attempts by players to fix matches.
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Description: The author , Edgar Alveraz, reveals the way esports is advancing in the gaming world , with many companies investing in it,it is becoming more popular by the minute . Nbc, Disney XD ,espn , exedra are so invested in esports that they are trying to make it as valuable as actual sports . Making its way around the world , pleanty of people in charge of esports have seen what they ontribute to society earning to make more for the company in order to grow . Today having an excessive amount of money it has completetly changed the way gaming is today .
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Subject: e-Sports
Creator: Anahi, Anthony, Charli, Cassie
Page 1 of 1 (4 Total Results)