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Video Games and Gaming Culture

Collected by: San Jose State University, School of Information

Archived since: Oct, 2015

Description:

This collection documents some of the conversations around long-term preservation (and the lack thereof) of video games, especially online-only ones; publisher trends; video game longevity vs. obsolescence; and other aspects of video games and gaming culture. Reddit and Voat are internet forums that have developed strong communities of gamers and, to a certain extent, video game creators and publishers. Twitch is a vibrant community of gamers that also features content creators who stream their experiences with video games and often get other gamers involved; this environment fosters communal gaming that is distinct from physically co-located, console-based multiplayer gaming and from online multiplayer gaming. Video game critics and gamer rights advocates Ross Scott and John Bain (aka Total Biscuit, The Cynical Brit, or Total Hilibut) foster, lead, and contribute to these discussions immensely through their text- and video-based commentary and creative content. With this assortment of websites, the curators attempt to demonstrate the vibrant, complex discussions being documented in 2015 around video games, gaming culture, and these communities' concerns with the future of the medium.

Subject:   video games; videogames; video gamers; video games—law and legislation; video games—social aspects; video games industry; digital preservation; copyright and digital preservation

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Title: Cynical Brit: YouTube’s #1 PC Gaming Critic

URL: https://www.youtube.com/user/TotalHalibut/

Description: This is personal computer video game critic Joan Bain’s YouTube channel, where the majority of his content is hosted. Bain is a YouTube personality with a large following of gamers. His critique and commentary center on video game functionality on personal computers; how well games made for other consoles translate to a personal computing environment; news about and the practices of video game publishers; legislation about video games and both publishers’ and consumers’ responses to it; other video game reviews; and the community of video gamers themselves.

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Subject:   video games; videogames; video gamers; video games—law and legislation; video games—social aspects; video games industry; commentaries; criticism

Page 1 of 1 (1 Total Results)